I specialize in creature and character designs with 11 years of experience in AAA games. Thank you for visiting my portfolio site.
Click an icon to view my work on the project

I was the primary creature concept artist and also provided weapon, armor, prop, biome guides and loading screen designs. I also was in charge of designing our collectible pitchball cards and creating detailed guides for their style guides for other artists to follow. I also helped maintain written Confluence guides and working file archiving for the concept team. I again also helped our marketing and communications team with promotional materials.
- ✦ -

- ✦ -

- ✦ -

- ✦ -

- ✦ -

- ✦ -

- ✦ -

I created many 2d art elements that were used as posters for environments in TOW2 here's a quick selection of some for the Protectorate faction.

Pitchball/Tossball cards, I developed both he card layout and team logos. Credit to Schwinn Masavisut & Soojin Paek for some elements of theirs I remixed into the card art and logos.

Aza Body Pillow as seen in The Outer Worlds 2 Full Direct Xbox Games Showcase 2025.

I was responsible for many creature, weapon, armor and prop designs. Ontop of concept I was also responsible for many loading screen illustrations, consumable packaging art, and creating interior map images. I also had the wonderful opportunity to help our marketing and communications department with some promotional materials. I also worked on the 2 DLCs.
- ✦ -

I also worked on many interior maps for TOW, a process that required me to verify in-game boundaries and communicate with designers to make sure the 2d art was as accurate as possible. The map visual style was concepted by Hannah Kennedy.








A handful of the Steam Acheivement icons I created for the game.



Here's also a collection of some of the items I helped make for TOW's Marketing and Communications team.

I was responsible for cover art, intro cinematic 2D art and storyboard, player portrait art, player tattoo customization, concept and final world map art, and a wide range of cleanup to renders for loading screens, environments, and weapon/armor icons.
- ✦ -

I was tasked with both concept and final illustration for the Tyranny cover art.
Logo design was by Brian Menze.
I also storyboarded the opening sequence, as well as created the individual 2D illustrated elements used in the final animation. Final animation by Shon Stewart.

My work for Pillars of Eternity was done in freelance capacity focused on a couple of quick player portraits and my work on Pillars of Eternity II: Deadfire was mostly focused on story illustrations that punctuated player choices. I also had the opportunity to provide a bit of additional art for the card game Pillars of Eternity: Lords of the Eastern Reach.












Ability icons for Pillars of Eternity II: Deadfire

Male player portrait art I contributed to Pillars of Eternity

I also had the opportunity to contribute card art to the Eastern Reach game.
Personal Art
Outside of work over the years I've participated in community Creature of The Week challenges and have been published in fantasy art collections such as Spectrum: The Best In Contemporary Fantastic Art. I enjoy exploring different media and styles and have dabbled in animation and 3D.

About
Hi thanks for stopping by!
I'm a concept artist with over a decade of experience in the video game industry. My specialty is in creature and character design but I have cultivated a strong generalist skill set. I'm always excited to sink my teeth into problem solving whatever the team throws my way and learning something new in the process!
As a senior artist I've also had experience with mentoring team members and pride myself in being a proactive communicator with my peers and leads.Beyond that I'm a DnD lover, horror media sicko, video game enjoyer, and bio-sci enthusiast.
🎲💀🎮🪲
Projects worked on
The Outer Worlds 2 (2025)
TOW: Murder on Eridanos DLC (2021)
TOW: Peril on Gorgon DLC (2020)
The Outer Worlds (2019)
Pillars of Eternity II: Deadfire (2018)
Tyranny (2016)
Pillars of Eternity (2015)






























































